Gameoverview
The game inspired
I decided to create an open-world game. This type of game will be built on a large map to create a scale of cities or countries, which usually involves different geographical environments, like hills, rivers, deserts, forests, waterfalls, etc., there will make the map more plentiful and increase a lot of playability. The different environment for players also makes this game have multiple playing methods, significantly increasing the game life. There are many kinds of gameplay for open-world games, among which the famous one is Grand Theft Auto 5. This kind of game has a high degree of freedom. Therefore, based on this, the game I imagine is not a game with only one kind of gameplay.
Game overview
A long time ago in this world, sky and ground were parallel to the relative giant support between heaven and earth. So that light can shine to the ground. However, one day the giant collapsed, heaven and earth mass together, the world is misty, after many centuries people have learned to produce light and established the lighthouse in the world, human but also forgot the world had as bright...The main character is in charge of building a lighthouse in the unknown where unit he found this world used to be like...
The method of this game is to operate the protagonist to explore using hearing, smell, touch, sight and feeling. For example, in the area lit by the lighthouse, the player can see anything and fight and search for items in fog-shrouded areas such as caves or forests. The player’s view is limited, in which case the map is explored by smell and hearing, the player will hear and smell something it could be monster roar or the sweet smell of food, in this condition direction and intensity of sound and smell will show on a pie chart. At this point, the player needs to consider whether to follow the clues and move on or leave.
Fun to play
Unlock each area and encounter a variety of monsters and minerals while following the game's clue to find out why the world has become dark...
Target audience
Game target audience to enjoy high degrees of freedom of open-world game, the game significance does not lie in the customs clearance. The process is the key of the game of high, not unlock area game environment is relatively dim, along with the monster sound effects and the surrounding environment, the feeling may be more depressed, will rush out a monster in the unknown environment at the same time. The monster way may be in the ground As well as the water may cause discomfort to the audience, suitable for audiences over 15 years old.
This game will be on PC and SONY PS4 PS5. Also, VR Players can use the platform controller and keyboard to play the game.
Platform
